![]() ![]() The occasional boss monster shows up to interrupt your platforming every now and again. And the trusty old knight Pontius is mostly here to do the heavy combat lifting with either his sword and shield or a heavier hammer that you can throw around with an optional upgrade. Zoya, the thief, handles ranged combat with her arrows and is the most nimble character with a grappling hook that gets her swinging from anything made of wood. The wizard Amadeus again acts as your physics tool, since you can use him to manipulate all sorts of objects in the environment, using the game's robust physics system, and also conjure boxes and planks out of thin air to help you climb about. All three characters handle more or less the same as they did before, and you still have access to a talent tree that provides them pretty much the same abilities, with a few minor additions. The side-scrolling puzzle mechanics in Trine 2 are taken directly from the original, meaning everything still hinges on the three-way split between the knight, wizard, and thief characters who are linked together by the mystical soul-binding artifact called the Trine. ![]() But then, Trine was already so good that it's hard to argue with more of the same great game, right? Everything about the game is better in only an incremental way, leading to the occasional feeling of excessive familiarity. ![]() With more involved puzzle mechanics and even lusher visuals-which is really saying something, considering that first game was quite a looker itself- Trine 2 feels like a genuine step up from its impressive predecessor. That unique blend of physics-based puzzle-solving is back in full force.Įverything you loved about Frozenbyte's beautiful 2009 puzzle-platformer Trine is present, and in most cases improved, in the new sequel out now for PC, Xbox Live Arcade, and PlayStation Network. ![]()
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